What I’ve learnt while making Visual Novels

January 23, 2014 – 11:46 am

CoverI’ve been working on visual novels to varying degrees for around 4 years now I believe, so I thought it might be interesting to do a blog post about the types of things I have learnt over the years, about visual novels, about creating and about myself.

Everyone’s experiences are going to be different, that is a given. What I learnt and what I did is most likely going to be totally different from what another person has done and that’s fine! What I’m going to write here should be taken with a pinch of salt and shouldn’t be taken as a blanket statement for all devs. I come from a bit of a skewed perspective as it is.

So on with the story! I will try to be light hearted, with a dash a jaded cynicism just to offset the sweetness. I’ve had a great time making visual novels, they have made me grow as an artist in many ways. I have had a lot of joy in that creation process and the exposure to the readers. And there is always a thorny side where you get the scars that make you even better.

When I first started I had no freaking clue what I was doing. I liked some visual novel type games I had played, and I loved stories and art. That was about it. I didn’t know how to make a sprite, I didn’t know how to draw backgrounds, I didn’t know how to work with a writer or a team. Nadda. And it didn’t go well. But you know what, I think that is fine. My first steps were hilariously clumsy and in truth the project I joined fell over, but I learnt from it and more importantly I took the first steps in actually engaging with the community. While the project was dead, I didn’t leave. I was still intrigued and enthused to try my hand again. I still had very little clue about what I was doing, but I knew more than when I started. Eventually I volunteered for a Nanoreno project and that became the first thing released with my work in it.

Source: blog.cyanide-tea.net

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